Filed under: on gaming | Tags: inquisitor, mmorpgs, n00bs, world of warcraft
One of the biggest reasons I hesitated getting excited for SWTOR was that I wasn’t ready to be a n00b just yet.
That was also my largest complaint with WoW’s Wrath to Cataclysm changeover. Dramatic overhaul of healing systems and grouping mechanics. During Wrath I loved blogging about my learning experiences, posting helpful (to me at least) tips, and ranting. I wasn’t ready for Cataclysm.
When I discovered there were only three tiers to Cataclysm and that Mists would potentially be coming out in 2012, I was… so not ready to be a n00b all over again.
So, my hesitation to play TOR. I am a huge Star Wars n00b. I don’t know much about the universe. Droids, lightsabers, light side, dark side; okay yeah I know about those things. But that’s pretty much it. I knew to play this game I would (and will) have to learn a whoooole lot of things. Not just a new game. How to interact in that world. The lore. Oh, my god the lore.
I should have known it wouldn’t be a problem. Getting started was ridiculously easy (if you ignore queue times). The “what you need to know to jump in” is minimal.
And the quests are heavily story-based. Sure, I knew that SWTOR would be… But as far as user experience it’s ingenious. My journey started the way every story ever has started: with one character. Little by little, we’re fed the lore we need to understand what’s going on in the world. One quest, one conversation, one codex at a time. I’m sure loremasters find enough to keep them occupied. And for n00bs like me, there’s enough grounding to know where to go and see hints of what is to come. The iceberg is there, but I only have to deal with the tip right now.
My post title is misleading. I still am very much a n00b and I am okay with that. It’s great to be learning a new game again, to be at the start of something big and shiny and new. All possibilities.