peal's heals – a swtor blog


gg- or not?
May 22, 2012, 12:00 pm
Filed under: for fun, pvp | Tags:

It’s my pet peeve when people use GG in general chat incorrectly.

Okay, let’s pretend it’s… Huttball. We have the ball, they get the ball. They almost score, we get the ball back. Back and forth. Frogdog crushed! Rotworm down! At the end of the match, it’s 3-3 and with thirty seconds left it’s a total tossup who will have the ball when the countdown ends.

That, my friends, is a good game. I think it’s great to share this sentiment with the opponent, even if they lose, because clearly this was a tension-filled match with ups and downs, crazy feats of derring-do, and battle scars in the making.

So it really irks me to see either a teammate or opponent use GG in general chat after a ROFLstomp. 6-0 in 4 minutes is not a good game. Fun for the winner, definitely, but not “good” because GG should be for friendly sportsmanship, acknowledgment of a worthy foe, appreciation of a hard-fought match… not for gloating.

Unless, of course, you’re the loser and you want to tell me GG even though you never had a chance. But if you win? You just look like a jackass. Save that GG for a game you actually had to work for, thanks.

/rant

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i’m level 11 and muckin up your queue

In an attempt to fight the problem we have with 6-8 people wanting to queue and dealing with how we split up our parties, how we stagger the queues (which ends up being time consuming, less games for one team), or if we’ll fight against each other, well, we thought we’d all roll lowbies so we could get a group of 50’s playing and a group of lowbies and it’d all be good.

Except we’re all kind of in love with our lowbies so we’re stuck with the same problem: 6-8 wanting to run together.

I made a sorcerer to heal. Of course I did. I love them. I miss my sorcerer. And the lowbie queue is really fun. It’s average faster queue times, and for some reason crushing losses are funnier when you’re level 11 with only 1 heal than when you’re 50 and still 2k points from your next War Hero upgrade.

We do experience crushing losses. When four of us level 11-12s join and the highest level person is 33 on our team, well, we realize we’ve kinda gimped everyone. But I don’t care, it’s still fun. It’s not all losses, and sometimes even at level 11 you can lead the scoreboard (in places like Voidstar where everyone can get face time) and still feel like you did good things.

I’ve even scored in Huttball. And here I thought I wouldn’t get the chance to score till I had Force Speed. Can’t wait for that, btw, and bubble, and Innervate… The nice thing about leveling this way is there’s so much to look forward to. I think most of us will do class quests but mostly focus on leveling PvP. And this time? Dark side all the way.

Seriously, though. BioWare, we need 8-man queues. Right away. We can’t be the only guild that’s suffering with this awkward size thing. Oh, and I’ve had a ticket open since 4/21 that no one has touched. Some customer service would GREAT.



from the searchbox
April 20, 2012, 12:00 pm
Filed under: for fun, pvp, strategy | Tags: , , ,

Here’s some search terms people used recently and stumbled across my blog.

1. Best crew skills for operative medic? I personally like Cybertech. Once you get 50 and have 400, you can make reusable bombs. Having a third stun is really nice even if it’s a short one. Otherwise, BioChem gives you a perma-stim, Armstech gives you… Umm… Let’s just say I was really disappointed with Armstech. So, um, how about that Cybertech? Yeah!

2. Operatives are overpowered healing. What? Okay, everyone’s entitled to their opinion and I’ve pretty sure I’ve made mine abundantly clear: Nerf Bounty Hunters, and nerf them now! Sorcs, too. *grumble grumble* Though, in fairness I don’t know if this searcher was looking for PVP or PVE information. With no meters in PVE I’ve healed alongside Mercs, Sorcs, and other Operatives. I could always tell when the person behind the character was good, regardless of class played. I’d say a good player makes any class look overpowered.

3. SWTOR instants interrupted. I’m pretty sure this is impossible, though I imagine that when things get really laggy it can look like you either interrupted someone’s instant (though really the game registered it as the spell coming after/before??) Or someone interrupts you while casting an instant but again, the game registers it as the spell before it.

4. Kolto Probe two tanks. The neat thing about Kolto Probe is that even though it only stacks to two, you can stack it to two on any number of players. As long as you can find a way to remain in range of both tanks, you can Probe both of them to your heart’s content. I wrote about how much I loved Probe a few weeks ago, but here’s the quote to explain how to roll:

…after experimenting I realized I was wrong. It does roll. So long as you cast 2 before the first Probe wears out, and continue to cast 1 Probe before all Probes fade, the hot will continue ticking at 2-Probe strength. The duration on the tooltip represents the timer of the most-recently-cast Probe.

5. Mercenary or Sorcerer. I have little experience with Mercenaries. And while I’m inclined to say “sorcerer, duh!”, my real answer should be: why not make both and play around with them to get a feel for which you like better? Your playstyle might heavily favor one or the other. Or maybe you’ll just like the Merc’s attitude better. I know I do!

6. Killing Operative healers 1.2. Oh, boy. See, when I’m the one getting killed I think “wow, this guy has it so easy. I’m squishy and seriously, Force Lightning took 90% of my life and how is that not broken??” but once in a blue moon I’ve been able to survive and seem very hard to kill. Like against some melee and sometimes against snipers (when there’s a playground for me to LoS in). Pretty much, interrupt and stun as you can, don’t let them get away. And seriously (this is totally inflammatory but hey, this is a healing blog) if you can’t kill an operative healer, you’re not trying hard enough.



why you don’t want to play an agent
April 10, 2012, 4:12 pm
Filed under: for fun, pvp | Tags: , , , , ,

I have this embarrassing confession to make…

I prefer warzone groups that have exactly two Imperial Agents: me and Apparation.

There are a few exceptions, of course, but at the same time I see other snipers and operatives and think “sheesh, if only we had this many Sorcerers instead.”

And I could trot out some wonderful-sounding excuses like “well, Agents are hard to play properly” or “bounty hunters and inquisitors are just so gosh-darned good right now” but the long and short of it is, there’s this preconception that Agents are the weakest class.

If I’m being honest with myself, they are.

5 Reasons Not to Play an Agent in PVP

1. All the other kids in the playground (er, players in the warzone) groan when you hop into their game. No really, you could have rolled a mercenary or a sorcerer and everybody knows it. At least you can be bad and still do a decent job if you play the overpowered classes.

2. No freaking closing ability. Seriously, when we start talking about awesome movement utility the Agent gets left in the dust. Force speed is ridiculously amazing and that’s not all: Sorcerers also get Extrication (think life grip) for double the ball-carrying speed action. Then Powertechs get grapple, Warriors can Charge and Juggernauts can Intercede. So why do Operatives (a melee-only class) get… nothing?

3. While we’re ranting about what Agent’s don’t have, I should mention this other minor thing… KNOCKBACKS. Inquisitor’s Overload is awesome. Sure, it’s self-based but some can talent it to stun and man that stun always lasts forever when you’re on the receiving end. And whatever that thing that Bounty Hunters can do like all the freaking time- yeah, I hate that. Stupid bounty hunters.

4. See that Merc over there, spamming Tracer Missle like there’s no tomorrow? And that Sorcerer throwing out lightning? Sustained burst is not for you, Agent. You get to cast a whole three abilities (slight hyperbole warning) and then you can run around waiting for your energy to come back. Enjoy!

5. Speaking of sustained burst, a sorcerer healer has a lot of different offensive abilities they can use to keep busy when no healing is needed. Sure, their Lightning and all isn’t quite as powerful as going with a DPS spec, but they can still do a whole rotation of things and have some Force to spare for healing. I can’t speak for Mercs but considering some of the damage and healing done in warzones by Mercs I’d say they can stay busy, too. Not so with the Agent. Our Operative arsenal is pretty pathetic (you have to spec into the other DPS trees to get more key abilities) and not-at-all sustainable if we want to heal, too. Let’s face it, Overload Shot just costs too much for what it does. And that’s about all we have when Shiv and Backstab are down.

Fortunately, there are some good reasons to play an Agent in PVP:

1. You are the only healer who can stealth. So when those jerks on the other team put a giant flame target on your head (it’ll happen), you can actually get to the brawl and help your team before you get ganked. There’s also the chance you’ll survive, too, since you’re always with a group. Being able to choose your fights is priceless.

2. Sorcerers aren’t the only ones who can have fun on ledges, picking players off one by one. Snipers can, too. And cover makes you immune to Grapple and a couple other movement devices.

3. Agents are the minority. Which means playing an agent, you’ll round out the group. And here’s this other potential benefit: your other team may have less experience playing against you than they do Sorcerers and Sages. Seriously. Even as a healer with pathetic damage output, I’m able to solo players who don’t understand how Operative healers work (killing a n00b DPS is highly satisfying, give it a try) (and if two people are dead-set on killing me anyways, I try to lure them away from the rest of their team as far as possible and leave them in the wrong pit for maximum travel-time wastage. Most the time they really think I’m trying to flee and chase me all the way).

4. So maybe we don’t get cool toys like the other kids but you know what we get? Hots. And as much as I really think Probes should stack higher than 2, being able to spread them out over the group (watching the energy bar, mind you!) makes for some awesome zerg parties. Being able to move while I’m spreading the love is pretty great, too, so I can position myself to pillar-hump once some Merc thinks he has a shot of killing me. Dream on, dude. I got instants to spare.

5. Us Agents are patient folk. In 1.2, guess who’s getting nerfed? That’s right… everyone BUT Agents. As much as I think Agents (mostly Operatives, can’t speak for Snipers) don’t have all the utility we need, we’re being watched and I’m certain developers will keep nerfing and buffing till we have a shot at staying competitive.

6. The healing and damage done metric can be overrated. Sure, I’d do a hell of a lot more dps or healing as a Sorc or a Merc. I’m sure of it (and I’ve played Sorc to know). But at the end of the day, winning a warzone takes more than that. Fighting in the middle nets you good numbers but does it matter if the enemy claims the other two turrets or if the other team has the ball near the goalline? Any player sacrifices “numbers” to be in the right spot at the right time. It is trickier for Operatives because our interrupt, stun, and group CC are all melee-only, but with Stealth/Vanish we have a shot at getting to the ball, the turret, wherever we want to be, to do the most good. Not the most healing.

7. Our gear is so sweet. See that sissy running around in a robe frayed with purple fuzzies and feathers? Or that dude who thinks wearing a tin can is awesome? Not so, dear Agents (Scoundrels, too). We got style in spades… and the coolest sunglasses.

8. Oh, and the Agent storyline is the best. That is all.



three months in

Following in the brave tradition of Kristalys at All For the Wookiee and Shintar from Going Commando, I’d like to reminisce on the last three months of the game.

In the past three months I’ve leveled a whole lot of toons. A 50 Sorcerer, first and foremost, but the moment I hit max level with her I realized I needed an Operative. And on the way, I’ve made a Mercenary (got lazy around level 14), another sorcerer (got lazy around level 12), a Trooper (7) and a Sage (13). That’s on one server.

On another server (because for some reason I thought the people I went to high school with would be nicer than the random guys I met in WoW, oh god who was I kidding?! Now my librarian is my guild officer!)… Well, I made an Operative. Healing, of course, though this time I didn’t wait till mid-twenties to use the spec. Lux and I are leveling duo-operatives and spending quite a bit more time PvPing.

But, I… ahem. Already have a placeholder for a sorcerer. Quake was already taken on the Tarro Blood server, but (surprise) Peal was not. So if you ever see Temblor in a warzone, throwing darts of healing and shoving probes in your face, well, wave at me. 🙂

So that’s what I’ve done. In retrospect that’s a lot, though I never got into what I thought I wanted most: hard mode raiding.

Now I’m not even sure I want that. I’ve heard here and there that people leave because quite frankly the group play sucks. But I still don’t see it. I mean. The tank shortage seems to be a really big deal but at the same time we’ve got healers in abundance. Now I’ve enjoyed healing in games even when healing was awkward and clunky and resource management was a fickle creature, and in games like this healers/support were really rare. Remember looking for a bard or red mage simply to gain a level or two in FFXI?

Speaking of FFXI, remember camping HNMs for hours against several other guilds, only to lose the pop to a Japanese guild (lower ping) who would play with the boss for hours just to move its respawn timer to a more convenient pull time for that guild the next day?

At least we can run into an instance and play when we’re ready. I haven’t touched hard modes, like I said, but the normal seems well-tuned for casual play. As it should be. I’ve run flashpoints ad nauseum without actually having nausea. So I feel the content has decent replay value, if only for the satisfaction of knocking Captain Yelto to the floor again.

So… lots of healers means that lots of people find healing fun. And why not? The pace of healing is perfect, IMHO. As is the time spent healing -in new content where I’m undergeared it’s a challenge, sure, and it should be, but once me and the tank get a few upgrades I can throw out a grenade once in a while. And I love that. My DPS doesn’t compare at all to real damage dealers, but I still find it worthwhile to use a burst ability when there’s nothing else to do. Why not? Why should I be defenseless because I’m a healer?

(Explosive probe is my favorite when I have just a split second to help burst someone down in a warzone, because it’s so dramatically… explosive).

My biggest complaints are the interface (I get very tired of the bug where a player or two won’t load into my Operations frames, so I’m stuck trying to heal a warzone without an easy way to target them) and the lack of click-to-cast. But honestly after three months I’ve managed to forget. I logged enough gametime in SWTOR healing that I’ve just plain gotten used to it, awkward and clunky as it is.

Granted, it helps that I have a mouse with extra buttons on the side. And I hope that we’ll still see some upgrades on the interface for healers. Just because we forget something is broken doesn’t mean we wouldn’t benefit from it being fixed.

I’ve noticed (in my entirely limited experience) that warzone healers on my new server are rarer than my old one. More often than not, I’m the only one on my team… but I’m not complaining. I get a ton more MVP votes that way!

In the next three months, I look forward to more leveling, more PvP and maybe even a dash of raiding. We’ll see. But I’m definitely still excited about the game. How about you? Can you believe it’s been three months of SWTOR already?



mandatory conversations: boarding party
March 1, 2012, 4:56 pm
Filed under: for fun, missions | Tags: , , ,

For some odd reason, Boarding Party tends to be our FP of choice. It was one of the first I learned how to do and I dare say that for the past two or three weeks I’ve ran it nearly every day.

This may or may not be a spoiler. One of the NPCs is really, really annoying. You don’t get to speak to her until the end. And when you do, this is an option:

But it’s not really an option, is it? Because all the other “options” to talk aren’t near as exciting as this one. It’s mandatory; in my groups this is the answer you pick.

Another thought on BP:

A handful of trash pulls can be skipped. And I just spent several minutes trying to explain what I meant but without screenshots it’s kind of a pain. So I’ll have to jump back into boarding party and take pictures for another post on skippable trash. In BP and in Foundry.

Are there FPs you find yourself going back to when you need to grind? Are there lines you just love so much you have to say them every time?



the 6 meme
February 25, 2012, 10:49 pm
Filed under: for fun

Hawtpants of the Old Republic tagged me for this meme.

Okay, so there weren’t exactly 6 subfolders. I guess I’m cheating but this is the sixth image in my SWTOR folder:

I took a bunch of screenshots when I first started playing to come up with a suitable header image for my blog. As you can see, I still haven’t found one.

I was (and impressed) with the slick, high-contrast beauty of Imperial design. I’m in awe every time I pass through Drummond Kass, overwhelmed by the newness and homage to ancient history.

And since I went through my screenshots folder to see what else I had in there, I thought I’d share this story. I don’t know how it started, but Lux and I have this ongoing joke where we name random monsters in SWTOR universe. Shaclaw and Uxibeast are perennial favorites, because, well, say them aloud and you’ll understand what I mean. I started taking screenshots to use as desktop images. Silly, I know. So here’s an uxibeast for you:

Isn’t he cute? I may or may not have taken this screenshot from my Jedi alt who may or may not have been abandoned some weeks ago.

I’m supposed to tag people but, um, *points at Lyeri* Summertime on Hoth didn’t tag people so I don’t have to either!  But you know, if you do this meme and want to give me credit for socially pressuring you to join in on the fun, well, I won’t stop ya. 🙂