peal's heals – a swtor blog


three months in

Following in the brave tradition of Kristalys at All For the Wookiee and Shintar from Going Commando, I’d like to reminisce on the last three months of the game.

In the past three months I’ve leveled a whole lot of toons. A 50 Sorcerer, first and foremost, but the moment I hit max level with her I realized I needed an Operative. And on the way, I’ve made a Mercenary (got lazy around level 14), another sorcerer (got lazy around level 12), a Trooper (7) and a Sage (13). That’s on one server.

On another server (because for some reason I thought the people I went to high school with would be nicer than the random guys I met in WoW, oh god who was I kidding?! Now my librarian is my guild officer!)… Well, I made an Operative. Healing, of course, though this time I didn’t wait till mid-twenties to use the spec. Lux and I are leveling duo-operatives and spending quite a bit more time PvPing.

But, I… ahem. Already have a placeholder for a sorcerer. Quake was already taken on the Tarro Blood server, but (surprise) Peal was not. So if you ever see Temblor in a warzone, throwing darts of healing and shoving probes in your face, well, wave at me. 🙂

So that’s what I’ve done. In retrospect that’s a lot, though I never got into what I thought I wanted most: hard mode raiding.

Now I’m not even sure I want that. I’ve heard here and there that people leave because quite frankly the group play sucks. But I still don’t see it. I mean. The tank shortage seems to be a really big deal but at the same time we’ve got healers in abundance. Now I’ve enjoyed healing in games even when healing was awkward and clunky and resource management was a fickle creature, and in games like this healers/support were really rare. Remember looking for a bard or red mage simply to gain a level or two in FFXI?

Speaking of FFXI, remember camping HNMs for hours against several other guilds, only to lose the pop to a Japanese guild (lower ping) who would play with the boss for hours just to move its respawn timer to a more convenient pull time for that guild the next day?

At least we can run into an instance and play when we’re ready. I haven’t touched hard modes, like I said, but the normal seems well-tuned for casual play. As it should be. I’ve run flashpoints ad nauseum without actually having nausea. So I feel the content has decent replay value, if only for the satisfaction of knocking Captain Yelto to the floor again.

So… lots of healers means that lots of people find healing fun. And why not? The pace of healing is perfect, IMHO. As is the time spent healing -in new content where I’m undergeared it’s a challenge, sure, and it should be, but once me and the tank get a few upgrades I can throw out a grenade once in a while. And I love that. My DPS doesn’t compare at all to real damage dealers, but I still find it worthwhile to use a burst ability when there’s nothing else to do. Why not? Why should I be defenseless because I’m a healer?

(Explosive probe is my favorite when I have just a split second to help burst someone down in a warzone, because it’s so dramatically… explosive).

My biggest complaints are the interface (I get very tired of the bug where a player or two won’t load into my Operations frames, so I’m stuck trying to heal a warzone without an easy way to target them) and the lack of click-to-cast. But honestly after three months I’ve managed to forget. I logged enough gametime in SWTOR healing that I’ve just plain gotten used to it, awkward and clunky as it is.

Granted, it helps that I have a mouse with extra buttons on the side. And I hope that we’ll still see some upgrades on the interface for healers. Just because we forget something is broken doesn’t mean we wouldn’t benefit from it being fixed.

I’ve noticed (in my entirely limited experience) that warzone healers on my new server are rarer than my old one. More often than not, I’m the only one on my team… but I’m not complaining. I get a ton more MVP votes that way!

In the next three months, I look forward to more leveling, more PvP and maybe even a dash of raiding. We’ll see. But I’m definitely still excited about the game. How about you? Can you believe it’s been three months of SWTOR already?

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3 Comments so far
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[…] Three months later by Lyrestra of The Sith Code Three month review: SWTOR by Telwyn of GamingSF Three Months In by Peal at Peal’s Heals If any of you are aware of a 3 month update post that didn’t […]

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I know this is a bit late but I didn’t want you to feel comment-less 🙂 That pvp “outside the ops group” bug is a pain, but I have been pvping less so I don’t see it as much as I was. It is kind of hard to believe it’s 3 months already. I’m mainly hopeful that my guild will be doing HM’s and ops in the near future as we finally have a few 50’s on each side (we have a guild on each faction). I am interested to see how level 50 pvp goes in 1.2. I’ve also been pleasantly surprised with the quality of people (not necessarily their gear 🙂 ) that I’ve run across while just running around. I’ve actually got folks on my friends list who were nice enough to keep alive my group of new 50’s needing to finish Ilum so they can do all the dailies daily. Last night I even ended up putting that guy and his friend together with 2 of my guildies who were on the last story mission and then they ran the battle of Ilum fp together. As a GM, I’m very happy anytime folks run fp’s and like I said, grateful for the quality of people I run across on Kaas City. On a personal note, I’m hopeful I’ll get better at being a medic since I think I’m at a good place on my tank 50. I enjoy the scoundrel/op healing and do halfway decent, but recognize my room for improvement.

Comment by mooftak

Thanks for the comment, Mooftak. Crazy how time flies, isn’t it? (That means we’re having fun!)

Glad to hear things are going well for you. 🙂

Comment by barb




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