peal's heals – a swtor blog


first thoughts on classes

In my about page, I poke fun at my blog name because I didn’t know what to name it and my first character (Peal, in this case) is often not the one I end up with long term.

It took less than two months for that to happen. I’m a little sad about it because I really love the sorcerer. I love bubbles, Force Speed, hots, channeled heals, being a Force user, being Sith, shooting Lightning, the whole Inquisitor thing. It’s awesome.

That’s not to say that I don’t love Operatives. I do, oh yes. When I cast Kolto Injection (healing dart) on myself, the graphic actually shows me stabbing a dart into my own thigh. And after 17 levels and four days of flashpoints, my diabolical giggling hasn’t gotten old. Better yet, it creeps out the guildies. I love that.

For fun, I spammed some heals on myself and jotted some notes down to compare my healers. And I do mean “for fun” because they have different gear levels (my Sorcerer is worse geared already) and because I don’t feel like I understand Operative as well as I understand Sorcerer.

An example: For the longest time I had assumed that Kolto Infusion (the single target direct heal that costs both Tactical Advantage and energy) was my big heal. It’s a nice heal, but it’s not my big heal. Infusion is great because it’s cheaper, it’s fast, and it’s a moderate-sized heal.

My best heals (in terms of amount healed for time spent casting) are still the ones that cost Energy. The stuff that costs TA is great but when the stuff hits the fan… I’ll want to use Injection and Probes. At first blush, my thoughts are that Operatives are less constrained by cast times. I can burst like nobody’s business, but I absolutely cannot sustain it, and I don’t think that Operatives are designed to ever sustain.

However, in all the encounters I’ve seen so far, sustained burstiness is not required. The fights are dynamic with lulls and pinch points.

I should stop rambling and do a bullet list, huh?

Sorcerer – Pros

  • Sorcs are boss AoE healers. Revivification is just amazing.
  • Force Speed. Oh, man.
  • So many spells to cast. I love toolkit healing
  • Bubble. Seriously, bubble.
  • Gear itemization prioritizes power/ala over crit/surge so base heals are more powerful, reliable
  • Force management works like mana in other games, so the paradigm is a familiar one
  • Synergy comes naturally from using variety of spells
  • Sorcerers are SITH.

Sorcerer – Cons

  • Best heals on cooldown/constrained by debuff.
  • Slow-ass cast times on spammable heals
  • Everybody loves the reliable healer. But who wants to be the reliable healer? Also, with no logs I think many non-Sorcs will underestimate how powerful bubbles are.
  • Sorcerers are a popular class, may have to share gear and compete for Sorc healer spots in the Ops team

Operatives – Pros

  • Nothing is on cooldown
  • OMG the crits. I crit a lot, I crit for so much.
  • Any lull in the fight will fill up Energy bar again
  • Fast cast times
  • Strong single target heals
  • The hot is sooo freaking good
  • Energy cooldown every 2 minutes. That’s a lot of burst potential

Operatives – Cons

  • Little spell selection until TA procs extra choices
  • RNG with TA procs can be a fickle mistress. Synergy relies primarily on rolling one spell
  • With no spells on cooldown, it’s up to the player to moderate Energy consumption
  • Diagnostic Scan (free heal) is still pretty wimpy and I use it only as filler/for extra energy
  • Not critting kinda sucks.
  • No in-combat speed buff

Tomorrow my guild gets into our first Operation. I am very, very excited.

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